I'm giving Superliminal 4.5 out of 5 rubber chickens.Active materials have been explored in recent years to demonstrate superluminal group velocities over relatively broad bandwidths, implying a potential path towards bold claims such as information transport beyond the speed of light, as well as antennas and metamaterial cloaks operating over very broad bandwidths. The only thing I didn’t love is I felt I saw too much of the same environments, but in the end I love the mechanic, and it left me wanting more. Superliminal reminds me of some of my favourite games ever - delivering thoughtful puzzles through novel and fascinating gameplay. It's not a long game - probably about two hours - but it's wonderfully unique. The sense of anticipation at the next, unexpected twist is exciting and captivating. It feels incredibly playful to just try things and explore the possibilities in this world. I can't remember another game in recent times that's given me this feeling. But the spooky doesn't last too long, and before you know it you're back to giant fruit and jumping castles.Īnd the game has some moments of true delight. Mostly dark hallways and red paint, but I'm a big wuss and I was very scared. Now, tiny sort-of spoiler - I will say nothing bad actually happens, there's no enemies or anything dangerous - but there are some seriously spooky parts to the game. It also gives weight to the idea that you're stuck somewhere you shouldn't be in your own dream, and makes it feel more out of control when things start to go wrong.Ī dark hallway becomes terrifying when you have the strong sense you're really not supposed to be there. This feels freeing and exciting, like you're doing something cheeky. You break past the movie set type world that Somnasculpt has built for you, and start wandering behind the scenes. Plus, the environment is used in really clever ways to tell the story. But it's easy to understand the broad strokes, and it adds a sense of meaning to the game. It gets a little confusing at times, and pretty philosophical towards the end. While you're asleep you get stuck, falling deeper and deeper into the dream cycle. Pierce’s Somnasculpt dream therapy program - a place where your dreams are manipulated and studied. And there's a pretty interesting story, too. Sometimes that fiddling around is the hardest part of the game - the puzzles themselves aren't too challenging, and are satisfying while still keeping the flow of the game moving forward. But I never got too stuck - it was just a bit fiddly. It takes a second to wrap your head around it. Which makes sense, because you're playing with perspective in a way you normally wouldn't. Although, I found it a little tricky to get things the size I wanted or place them properly. Things largely work as you'd expect them to. And a good idea is no good if you can't execute it right. Sometimes games can have very clever ideas, but making them work smoothly and also be fun can be incredibly difficult. There's a great Alice In Wonderland feel as you move into bigger and smaller spaces, and it feels surprisingly consistent. It's an impressive gameplay mechanic, and unlike anything I've seen before. There's something very satisfying about making things big. This makes for some extremely delightful puzzling, that feels novel and slightly unpredictable. For example, things closer to a camera look bigger than things further away. Objects change size as you pick them up and put them down, depending on your perspective. Superliminal is a puzzle game that uses forced perspective and optical illusions to make you think outside the box. Sometimes life is all about perspective, and that's an idea explored in the dreamland puzzle game Superliminal. Which one do you think is longer? I mean, this one looks longer, right? But they're actually the same length! This is an optical illusion - a little trick that reminds us that how we perceive things and how they are can be two different things.
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